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Studio Adresse: Studio With A View. Molenbeek-Saint-Jean. Brussels.

2021. Solo show. “Verisimilitude”. MIMA. Brussels. Belgium.
2021. Solo show. Centre des arts enghien les bains. Enghien les bains. France
2021. 100%. La Villete. Paris. France.
2021. Extractions. A Two Dogs Company. Brussels. Belgium.
2021. 25 Arts Seconde. Centre Wallonie-Bruxelles. Paris. France.

2020. Chroniques. Biennale des Imaginaires Numériques. Aix-en-Provence / Marseille / Avignon. France
2019. D3US EX M4CH1NA. LABoral. Gijón. Spain
2019. Panorama 21. Le Fresnoy. Tourcoing. France
2019. Les Garages Numériques. Brussels. Belgium
2019. Experientia!. Château de Lunéville. France
2019. Imagining Cities beyong Technology. Songeun Art Space. Seoul. South Korea
2019. Signals. CTM (Vorspiel) – F.W.B. Berlin. Germany
2018. Nonspaces. Contemporary Istanbul. Istanbul. Turkey
2018. Trondheim biennale for art and technology. Trondheim. Norway
2018. Solo Show. Fundacion Telefonica Lima. Peru
2017. Fondation Vasarely. Seconde Nature. France
2017. Humans being digital. The Lowry. Manchester. U.K
2017. Natura Nova. Contemporary Istanbul. Turkey
2017. Chapter I. Q10. Charleroi. Belgium 
2017. Interstice. Caen. France
2016. Nonspaces. Contemporary Istanbul. Istanbul. Turkey
2016. Scopitone. Nantes. France
2016. Tendencies - Belgian Art in the Digital Age. Bozar. Brussels. Belgium
2016. BIAN. Biennale internationale d'art numérique. Arsenal. Montréal. Canada
2016. Solo Show at iMAL. Brussels. Belgium
2016. White Circle. Atelier Copens. Art Brussels. Brussels. Belgium
2016. 100%. La villette. Paris. France
2016. Remote Signals, ARSi maja, Tallinn, Estonia
2015. Le Vecteur. Charleroi. Belgium
2015. Kikk Festival. Namur. belgium
2015. “Surfaces Sensibles”. Palais El Abdellia. Tunis.Tunisia
2015. Ars Electronica 2015. Linz. Austria
2014. Creative Machine. Goldsmith. London. U.K
2014. BEAF 2014. palais des beaux arts (Bozar). Brussels. Belgium
2014. BIAN. Biennale internationale d'art numérique. Musée d’art contemporain de Montréal. Montréal. Canada
2014. POPPOSITIONS, Art Fair, Brussels. Belgium
2013. Orléanoïde. Musée des Beaux Arts. Orleans. France
2013. Gare St. Sauveur. Lille. France
2013. VIA, Maubeuge. Maubeuge. France
2013. Exit, Maison des Arts de Creteil. Île-de-France. France
2012. UPDATE IV. The Liedts-Meesen Foundation. Gent.Belgium
2011. Futur Variable. BÒLIT Centre d'Art Contemporani. Girona. Spain
2011. Paranoïa, Gare St. Sauveur. Lille. France
2011. VIA, Maubeuge.Maubeuge. France
2011. Exit, Maison des Arts de Creteil. Île-de-France. France
2011. Nemo 2011. Le Cube. Île-de-France. France
2011. Nihil Ex Nihilo. iMAL. Solo Show. Brussels. Belgium
2010. Ars Electronica 2010. Ars Electronica Center. Linz. Austria
2010. UPDATE III. The Liedts-Meesen Foundation. Gent. Belgium
2010. Transmediale 2010. Instituto Cervantes Berlín. Berlin. Germany
2009. Chapter I: The Discovery. iMAL. Solo Show. Brussels. Belgium
2009. Chapter I: The Discovery. LABoral. Solo Show. Gijón. Spain

2018-2019: Invited artist / professor at Le Fresnoy-Studio national des arts contemporains. Tourcoing, France
2012 Winner: “New Technological Art Award The Liedts-Meesen Foundation” for “Nihil Ex Nihilo” Gent. Belgium
2010 Honorary Mention: “Ars Electronica 2010” for “Chapter I: The Discovery” Linz. Austria
2010 Nomination: “Transmediale 2010” award for “Chapter I: The Discovery” Berlin. Germany
2010 Nomination: “New Technological Art Award The Liedts-Meesen Foundation” for “Chapter I: The Discovery” Gent. Belgium
2010 Award “VIDA 13.0”. Artistic Production Incentives. Fundación Telefónica. Madrid. Spain
2009-2010-2012-2015 Production Grant (Secteur arts numériques, Fédération Wallonie-Bruxelles) Brussels. Belgium
2008 Oficina de Proyectos 2008 (LABoral). Production Grant. Gijón. Spain
2014 Production Grant. Arcadi. France
2014 Production Grant. Ministerio de Educación, Cultura y Deporte de España. Spain
2002 & 2004 Audiovisual and Musical Grant for Young Creators (I.U.A/Phonos/Metrònom) Barcelona. Spain
2009 & 2014 Artist in Residency at iMAL. Brussels. Belgium


2018-2019: Invited artist / professor at Le Fresnoy-Studio national des arts contemporains. Tourcoing, France
2014-2018: Digital fabrication and New Media Workshops for art schools: L’ERG (Brussels), la Chambre (Brussels), Le 75 (Brussels), Kask (Gent).
2012 - 2018: Manager at iMAL's FabLab. Brussels, Belgium.
2002 to 2008 Teaching: Master in Digital Arts (IUA/UPF). Barcelona, Spain
2008 - Present: Software/Electronics for several works by Kirs Verdonck "A Two dogs company". Kaai theater. Brussels. Belgium

1994 – 1999 Graduate Anthropology (Social Sciences). U.L.B University. Brussels. Belgium
1999 - 2001 Master in New Media / Digital Arts. Audio visual institute. UPF. Barcelona. Spain

Short statement

"Felix Luque Sánchez (Oviedo, Spain, 1976) is an artist whose work explores how humans conceive their relationship with technology and provides spaces for reflection on current issues such as the development of artificial intelligence and automatism. Using electronic and digital systems of representation, as well as mechatronic sculptures, generative sound scores, live data feeds and algorithmic processes, he creates narratives in which fiction blends with reality, suggesting possible scenarios of a near future and confronting the viewer with her fears and expectations about what machines can do.

Luque’s installations are configured as autonomous and uncontrollable systems in which each element plays a role in both their functional and visual design. The machines are thus conceived not only in terms of the processes they carry out, but also as objects of aesthetic contemplation. Each artwork is divided into different parts or sections, that can be read as chapters of the same narrative, constitutive elements of a system, or attempts at exploring a single subject. This fragmentation counters the apparent oneness of the piece and the seemingly perfect operation of the machine. Failure and vulnerability are present in the way that these devices are forced to maintain delicate balances, pursue nonsensical dialogues, generate incomplete renderings of reality, and finally express themselves by means of a sound score that results from their own activity and the physical processes involved in it. The artist consciously plays with the contradictory perception of technology as purely functional while at the same time imbued with a mysterious purpose, and the fear that machines may replace humans. Inspired by science fiction, he draws from its aesthetic and conceptual foundations the tools to elaborate speculative narrations and address the spectator using preconceptions about technology in popular culture. The outcome is a series of artworks that fascinate by their technical elegance and intriguing opacity, at the same time attracting and distancing themselves from the viewer".

Text by Pau Waelder